Mech League developer diary
How do I know if I can already access?
Anonymous

We’ll notify users by email when the beta access is ready. Thank you for your patiente!

The development is ongoing!

We have suffered some contretemps: Summer holidays, Diablo 3, Steam game sales…

But the private Beta phase is closer than ever ;)

http://mechleague.com/

Server problems

The site has not been working as it should because the hosting company. We are moving Mech League to a new server, stay tuned!

Skills system

In this post we’ll explain the first approach to the skills system.

Skill base level and skill points

A skill is defined by it base level and points. 

Skill’s base level goes up assigning to it level points. A mech gets some level points to spend on skills when it levels up. Some parts can modify a skill base level, positively or negatively.

Skill’s points are determined by base level and parts installed on the mech.

For example, a mech can have a level 10 long range attack, and a long range cannon installed. The skills point are going to be determinate by the skill level plus range cannon attributes.

Skills

A Mech has 10 different skills:

Battery

Determines how much energy the mech has. Direct related to the mech stamina, if the battery drains, the mech will suffer severe penalizations. For example, a mech without battery left will have the energy shield deactivated, reaction and speed skills penalized…

Close range damage

The damage the mech can do to the opponent at close range.

Close range dodging

The mech’s capacity to dodge opponent’s close range attacks. 

Critical

The probability of a critical hit to the opponent.

Energy shields

Mech’s energy shields can absorb damage and protect structure and parts.

Long range damage

The damage the mech can do to the opponent at long range.

Long range dodging

The mech’s capacity to dodge opponent’s long range attacks. 

Reaction

If a mech’s reaction is higher than his opponent, it will mostly act first in a turn. Also, the opponent will have fewer chances to dodge attacks.

Speed

How long a mech can move in a turn.

Structure

A better structure provides higher hit points to a mech.

These days I’ve been working on the skills system, I’ll give you more details soon!

BDD development!

I’m using BDD (Behavior Driven Development) on Mech League.

Why?

Because this methodology will take Mech League from executable requirements to working software that is clean, well tested, well documented, flexible and highly maintainable.

When the beta starts, I’ll receive tons of feedback from you, and I’ll have to fix lot of things: gameplay, balance, bugs… It’s really important to have a clean, flexible and highly maintainable code so I can respond quickly and with quality to your request.

See you soon on Mech League!

Sign up for beta!

We need you! If you like Mech League concept, please sign up for beta and be one of the firsts to try the mech game!

Sign up for beta today!

Management, the mech view

This is the mech view user interface’s first version.

Mech League, mech management

This interface allows you access to:

  • Your mech current status (structure, energy, battery).
  • Your mech details (level and skills).
  • Install or remove parts on your mech.
  • Select an AI.
  • View next matches and set the mech available for friendly matches.
  • View mech stats.
First server is ON!

The first server is on and being prepared for beta!

Mech League home

Please, click here if you want to participate in beta.